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Working with Technology
Web Searching and Evaluation
Developing Web Pages
Arranging content
Developing a site architecture
HTML basics
Overview of Tools for Teaching
Images
Video
Audio
Web conferencing
Animation
Virtual reality
Web Searching and Evaluation
In a recent survey, 91 percent of faculty members rated
"accessing information on the Internet as essential or required for
achieving academic success in their course" (Osika and Sharp, 2002). In
the same study, 91 percent of students rated themselves competent in
this area (Osika and Sharp, 2002). Yet research has shown users looking
for information on the World Wide Web have a difficult time developing
search queries and using a search engine (Chen, Houston, Sewell &
Schatz, 1998; Lazonder, Biemans & Wopereis, 2000; Colaric, 2002).
Searches tend to be simple (Spink, Bateman & Jansen, 1999; Colaric,
2002) and Boolean operators are used infrequently and incorrectly
(Jansen, Spink & Saracevic, 2000; Colaric, 2002).
In this section we'll look at some tricks to finding
information on the Web including the differences between search engines
and subject directories and how to help students structure better
search strings to result in higher precision. We'll also look at
evaluation strategies for when you find information on a site. Some of
this information you may already know but it may be that your students
do not.
Finding Information on the Web
People find useful URLs in a number of ways -- through
social or professional networks, through web networks, and by using
search engines. URL stands for Uniform Resource Locator, what people
call the address of a website -- it's how we identify and move between
sites. So a friend might tell you about a great site through email or
when talking. Or a colleague may have a list of useful websites that
he/she has posted to their web page. But the majority of time, when
looking for information on the Web, people use a search engine. Or
sometimes they use what is commonly called a search engine but is
really a subject directory, like Yahoo. It's important to know the
difference when looking for information.
Subject directories
A subject directory is a database of websites arranged
by subject area. Examples of subject directories are Yahoo
(http://www.yahoo.com) and the Librarian's Index to the Internet
(http://lii.org/). Subject directories are easy to use because the
information is arranged in categories by people who have looked at a
particular website and assigned it to a category. You use a subject
directory by drilling down into a subject area until you find sites
that meet your information need. So with the Librarians Index to the
Internet, if you're looking for information on the Aurora Borealis,
click on Science, Technology and Computers, and then Astronomy and then
Auroras and you find four sites:
|
The
Aurora Page
This site lists links from around the world that have information on
the aurora borealis or northern lights. One particularly interesting
link is the aurora forecast from the University of Alaska at Fairbanks.
In addition to the forecast, the site has images, general information,
Alaska Science Forum articles, and more.
http://www.geo.mtu.edu/weather/aurora/
Auroras: Paintings in the Sky
Features information on aurora creation, what auroras look like from
Earth and space, and places to observe auroras. Includes photographs,
audio, and video. From the Center for Science Education, Space Sciences
Laboratory, University of California, Berkeley.
http://cse.ssl.berkeley.edu/SegwayEd/lessons/auroras/
Nordlys Northern Lights
This beautiful site is dedicated to the phenomenon known as northern
lights or "Aurora Borealis." It provides information about their cause,
appearance, and the places where they occur plus historical, scientific
and mythological details about them. Includes photographs, discussion
boards, a question and answer section, and links. Written by scientists
at the University of Oslo, Norway, and the Andøya Rocket Range.
http://www.northern-lights.no/
Space Weather Today
This site explains space weather, space storms, and the role of the
sun. It explores the relationship to space storms and damage here on
earth as well as presenting images of the storms in the atmosphere and
from space. Included are links to related auroral sites. There are
images of both the sun's and earth's auroras as well as dials for
current solar wind conditions and detailed explanations for the various
measurements and related terms. What's Happening in Space Today
presents images of current conditions taken from various points.
http://www.windows.ucar.edu/spaceweather/
|
If you use Yahoo, the process is similar. Click on
Science, then Astronomy, and then Auroras and you get nine sites plus
two sub directories, one for Aurora Australis and one for Aurora
Borealis.
Subject directories also include a search feature that
can be used rather than following the path through the subjects. So if
you type the words Aurora Borealis into Yahoo you receive back the top
20 web sites out of about 92,300 that are found on the Web. You also
get 2 "sponsor results" which are paid placements from commercial sites
which are unfortunately listed at the top of the page.
The benefit of a subject directory is that it is easy to
use and the sites are highly relevant because actual people have
categorized them. The drawback is that only a small fraction of sites
on the Web are listed with each directory. And sometimes a subject
doesn't fit neatly into one category.
Search Engines
A search engine is a database of websites compiled by a
computer, as well as the tools for generating the database and for
accessing it. Popular search engines include:
Google -- http://www.google.com
Altavista -- http://www.altavista.com
Excite -- http://www.excite.com
Hotbot -- http://www.hotbot.com
Lycos -- http://www.lycos.com
At the moment, Google is the most popular engine;
probably because it is an uncluttered, easy to use site. They currently
index over 3 billion web pages (according to the home page) which
brings us to our first point about search engines. Search engines do
not search the entire web at the time you enter your search string.
Instead, the engines are constantly crawling the web using a computer
program called a robot (also referred to as bots, crawlers, or spiders)
to find websites and store information about the sites and their URLs
in the database of the search engine. The information is arranged by
the computer program in the database so it can be accessed via the
search engine program when someone requests something that matches.
There is no human review of the pages and no hierarchical structure.
The benefit is that the robot works much faster than a human can, so
the databases are much larger than with a subject directory. But they
do not search the entire WWW and each search engine is building a
unique database of websites. So you might find something listed on
Lycos that you wouldn't find on Excite.
Users access the information in the search engine
databases by typing in a word or phrase and the engine matches sites in
the database that contain those words or phrases. When a result to a
search is returned, relevancy scores are assigned which are usually
expressed as a percentage. This, however, is where a drawback of search
engines comes in since each engine works a little differently and how
they work is considered proprietary information. In general, how high
the percentage is depends on the location of the matched words on the
website and the frequency with which it appears. If the same relevancy
rank is assigned to more than one site returned from a search, then the
sites are simply alphabetized within the listing. There are exceptions
-- Google uses popularity to rank the relevance of the sites returned
on the assumption that the "better" a site is, the more people visit
it. Many sites will also list sponsor sites first and they may not tell
you that these sites are ranked high simply because they paid a fee to
the search engine company.
How does it work? Just type in a word or words in the
space provided and hit Enter or use the Search button. It's that easy.
You can enter a single word such as Cognitivism but the results can be
a little overwhelming -- about 12,200 in Google and 5,000 in Altavista.
A high return but a little daunting to visit each site to find
information to supplement your class discussion. Entering a more exact
phrase can help to increase relevancy. "Information Processing Model"
has 7,750 in Google and 1,800 in Altavista. When searching on a phrase
you want to make sure you use quotation marks around the words to
search for.
So we're getting a little better but we still have a lot
of sites to go through -- if you spent 1 minute on each one in Google
that would be about 5 and a half days straight! Adding Boolean
operators can help to increase precision by combining various ideas --
so our new search string would be
"Information Processing Model" and "Schema Theory"
which represents two different phrases joined into one search. This can
be typed into the box just like you would a single word. In this case
Google returns 216 sites and the first few pages of results link to
sites that are highly relevant. Altavista returned 18 sites. The goal
is to cast your net wide enough to capture as many sites as possible
but to make them highly relevant. If its an important search you'll
also want to perform it on more than one search engine which will cast
your net even wider.
Advanced searches can be developed by combining two or
three boolean searches and utilizing embedded parentheses. So the
following search would work in Altavista:
(king NEAR (tut or tutankhamun)) AND (egypt* OR (valley
NEAR kings) OR cairo) AND (tomb OR burial OR grave OR crypt)
Altavista uses the operators NEAR for terms located
close to each other as well as * for multiple endings of a word. In the
example above the Boolean operators are capitalized simply because it
makes it easy to check for errors. But for some search engines (such as
Excite) require that Boolean operators are capitalized.
| Because each search engine
operates differently you'll want to pick a "favorite" and get to know
its capabilities by reading the Help section. |
Some search engines will also allow you to search for a
picture or a video file. Or just search for a particular domain, such
as .edu or .gov. With a little research and practice, you can really
cut down on the amount of time you spend sifting through results
because you are increasing precision.
The question then becomes, how do you get your students
to develop a more complex search string? A concept block diagram can
help to identify key terms and alternate terms as well as helping to
structure the string.
Start with guiding questions across the top -- usually
who, what, where, when, how. In this case, I've narrowed it down to
who, where and what. Then you start filling in the columns. The example
below was constructed during a brain-storming session with a fourth
grade class.
| Who |
Where |
What |
| King Tut |
Eqypt |
tomb |
| King Tutankhamun |
Egyptian |
burial |
| Tutankhamun |
Valley of the Kings |
grave |
| |
Cairo |
crypt |
You construct your search string by using OR between
everything in a column and AND between columns. Use parentheses to
group like items. The trick to remember?
Use OR when you want more.
(king NEAR (tut or tutankhamun)) AND (Egypt* OR (valley
NEAR kings) OR Cairo) AND (tomb OR burial OR grave OR crypt)
For more detailed information on search engines see:
Search Engine Watch (http://searchenginewatch.com)
Created by Danny Sullivan, an Internet consultant and journalist.
Includes overviews of the major search engines, tutorials and reviews.
Also includes a Search Engine Glossary.
Hock, R. (2000). The extreme searcher's guide to web
search engines: A handbook for the serious searcher. Medford, NJ:
Cyberage Books.
Evaluating Websites
Since anyone can put up a website that says anything
they want it to, it is important to view each one with skepticism. Two
things can help: evaluating the source of the information and
evaluating the treatment of the subject.
Source of the information
- Who is responsible for the site? Is it clearly
identified? If the site is anonymous then view it cautiously.
- If it is posted by an individual, what are her or his
credentials?
- If it is posted by an organization, do they have a
vested interest or bias concerning the information presented? It
doesn't mean you shouldn't use the information, just recognize that it
might be biased.
- Is there some way to contact the person?
- Is it clear when the site was last updated? Has it
not been touched in a year or two? Does the information presented
depend on up-to-date information?
- Is a bibliography or resource list included?
- Check the URL. In general
- .gov signifies a government site
- .edu is an educational institution
- .org is a non-profit organization
- .com is a commercial organization
- sometimes there are country codes -- .ca is Canada;
.au is Australia; .de is Germany; .np is Nepal
- a ~ usually indicates a personal web directory, so it
may not reflect the domain name listed
Treatment of the subject
- Is the information factual, or opinion?
- Are there political or ideological biases? Is this
primarily an advertising or marketing site?
- Is the language used inflammatory or extreme?
- Is the text well written? Are there misspellings or
is poor grammar used?
- Follow the links given -- are they reputable?
Students often aren't aware that websites need to be
reviewed before using them as a data source for class assignments.
Providing them with a checklist or decision support tool can help them
to think more critically about what they are viewing. Critical thinking
skills should also be developed for thinking about why search engines
exist and how many commercial sites are returned in comparison with
educational and government sites.
For additional information:
Searching the Web
Search Engine Watch
http://www.searchenginewatch.com
Univ. of South Carolina Library, Basic tutorial on
searching the web
http://www.sc.edu/beaufort/library/bones.html
UC Berkley Library, Recommended search engines and
subject directories
http://www.lib.berkeley.edu/TeachingLib/Guides/Internet/ToolsTables.html
Evaluating Web Sites
UCLA College Library, Thinking critically about the Web
http://www.library.ucla.edu/libraries/college/help/critical/index.htm
American Library Association, Selection Criteria
http://www.ala.org/parentspage/greatsites/criteria.html
Penn State University Library, How to evaluate
information on the Web
http://www.libraries.psu.edu/crsweb/infolit/andyou/mod6/eval.htm
Developing Web Pages
The goal of this section is to provide you with "seeds
of possibility". You will go away with ideas to think about and the
terminology to allow you to find more information. After reading
through it you won’t be an expert in adding different tools to your
course; but you will be able to think about which tools would be
appropriate for reaching your instructional goals.
The focus should always be on creating a course web site
that is visually attractive, easy to use and maintain, but most
importantly, the site needs to be pedagogically useful. We're not
trying to make the most technologically advanced or beautifully
designed site. We're trying to develop a site that supports learning
and we certainly want to develop one that doesn't interfere with it.
Arranging content
Readers utilizing the Web tend to read short segments of
text online and read long segments of text off-line. You've probably
experienced this yourself. Most people do not read a long page from
start to finish on the screen. If there is a lot of information, then
they scan a site looking to see if the content is relevant, and then
print pages that contain the information they seek.
This leads us to two options: long sections of
information or short chunks of information.
The primary measure of page length should be your
content. Create logical divisions and subdivisions based on the
structure of your information. Do not arbitrarily divide your
information to conform to some alleged measure of acceptable page
length. Commercial web designers will often cite the rule "don't
scroll" so that all of the relevant information is on the screen
immediately when the user logs in. But this doesn't really apply to
online courses. Your users are already committed to the information
you're providing and they know they need it, so they will scroll to see
what they need. You should, however, think about beginning with an
introduction at the top that gives an overview of the information to
follow.
One of the first things you should think about is
whether the information is linear or segmental. If the information is
segmental and easily broken into smaller sections and the order of the
sections is not paramount, then “chunk” the content into manageable
bites of information. If the content is linear and should be presented
in a particular sequence, then use longer pages.
When you're chunking information you want to provide it
in manageable segments or chunks of information and navigation needs to
allow easy access to those chunks. Length should be determined by a
logical break in the information. A well-constructed information chunk
needs to provide a complete account of the subject, with an appropriate
amount of background and links to pages providing supporting
information. It is important to remember that links should provide
supporting information, not the critical elements of the text. The
reason for this is that you have no control over whether or not your
learner will follow the link.
Remember that with chunking, learners are more likely to
enter the information stream at various points and you can't control
that. So some information will need to be repeated. Luckily, we can
copy and paste needed information to make our job easier. And if you
anticipate that your students will print your material then chunking
may cause extra pages being printed and perhaps information that is out
of order.
Conclusion: Page length should always be based on
content – create logical divisions and subdivisions based on the
structure of your information.
Developing a site architecture
The next step is to plan the overall structure of the
online course – often called the site architecture. The most important
tool you can have at this point is – post-it notes. The reason is that
it makes it easier to rearrange your design. You don't become committed
to a particular architecture before you're really happy with it. So you
take the content that you've developed, write a heading on a sticky
note and lay it out on a large table. Then you can plan the way you
want to arrange it by just moving the sticky notes around.
In designing the architecture, you want to try to
predict how users will want to access the materials on your course web
site. Consider too, how you want users to access the materials.
Types of architecture:
Each of these examples presents content in a different way. How you
choose to layout your site depends on your content and your teaching
style.



The best advice for web course design is from Lynch
& Horton (1999), "By waiting until you have a detailed site
architecture, mature content components, and a polished page design
specification you will minimize the content churning, redundant
development efforts, and wasted energy that inevitably result from
rushing to create pages too soon."
Lynch & Horton, Web Style Guide: Basic Design Principles for
Creating Web Sites, (1999), p. 8.
Blackboard provides you with a shell to place your
content in but you still have decisions to make – do you want to
arrange everything chronologically? In modules? Which navigation
buttons do you want to utilize? How will students know where to find
information? We don’t expect you to have all the answers before you
begin – if that were the case most of us would never begin! But it’s
good to start by thinking about the site layout so you don’t have to
keep going back to make major changes later.
HTML basics
Many faculty are disappointed with how their pages look
in Blackboard because it is usually just straight text – nothing large
or bold or italicized. But it’s pretty easy to change things by writing
your pages in HTML – sounds complicated, right? Don't worry, it’s
really not.
Let's start with a short discussion of what a web page
is. A web page is:
- a computer document containing text, video, audio,
and/or graphical images
- shared over the World Wide Web via a Uniform Resource
Locator (URL)
- connected to other web pages via hyperlinks
- written in Hypertext Markup Language (HTML)
- viewed with a software program called a browser
(Internet Explorer and Netscape Navigator are two examples)
Here's an example of what the HTML for a short webpage
would look like:

The codes of HTML and BODY start us off. Notice that at
the end they also finish the page but with a slash in front, /HTML and
/BODY. So codes begin and end and the ends have the slash in them.
Other items of interest:
- BGCOLOR is code for background color
- H1 is a code for indicating a heading
- IMG SRC signifies an image
- FONT FACE can be used to indicate the type of font
you want to use
So it's really not that mysterious when you break it
down. But it still isn't easy to use! So companies developed HTML
editors so that we don't have to learn all the HTML codes -- we can
just type and change things like we would in a word processing program.
Some examples are Netscape Composer, Microsoft Front Page, Macromedia's
Dreamweaver. Many faculty use Netscape Composer because it is very easy
to use and it is free -- no purchase necessary!
Rather than provide all the details here there is a
separate handout explaining how to download Composer and develop a
faculty home page. Included in the instruction is manipulating text,
adding lines, changing the background, tables, images and hyperlinks.
An exercise is also built into the instructions so that you can
practice.
Downloading and Using Netscape Composer to Develop Web
Pages
developed by Susan Colaric, East Carolina University
http://www.coe.ecu.edu/ltdi/colaric/ComposerHandout.pdf
Additional resources for learning about HTML and
developing web pages are:
Williams, R. & Tollett, J. (2000). The
non-designer's web book (2nd edition). Berkeley, CA: Peachpit Press.
Lynch, P.J. & Horton, S. (1999). Web style guide:
Basic design principles for creating web sites. New Haven, CT: Yale
University
Castro, E. (2000). HTML for the World Wide Web (4th
edition). Berkeley, CA: Peachpit Press
WebMonkey, The HTML Basics
http://hotwired.lycos.com/webmonkey/teachingtool/html.html
NC State University HTML Basics
http://www.ncsu.edu/it/edu/html_trng/html_basics.html
NCSA Beginners Guide to HTML
http://archive.ncsa.uiuc.edu/General/
Internet/WWW/HTMLPrimer.html
Overview of Tools for Teaching
When working with technological tools for instruction
there is a Golden Rule that should become your mantra and be repeated
often:
| Just because you can doesn’t mean you should! |
This breaks out into two different aspects:
1. You need to always make sure the reason you are
utilizing a tool is because it supports your learning outcomes. With
technology it is very easy to get sucked into using something because
it’s innovative, or you went to a workshop and learned about it, or
spent a few hours learning how to do something. Innovations are great
for showing off what you know on a personal home page but when it comes
to course websites, you want to make sure that everything included has
an instructional reason for being there.
2. You also need to keep in mind that your learners may
not have the same type of computer you have. It may be older and quite
a bit slower, or they have a slow modem connection to the Internet. If
they don’t see it, hear it, or experience it in the way that you think
they are then they aren’t having the learning experience that you
planned. So start out by finding out what your learners are working
with.
Images
Images can be an enhancement to learning. In this
section we'll look at two things: the types of file formats for images
and instructional uses of images. There are two primary types of image
files (there are others, but these are the two primary types). GIFs
(pronounced with a hard "G") and JPEG (pronounced "jay-peg").
GIF stands for Graphic Interchange Format and the file
sizes are smaller so they load very quickly on your computer. But the
file sizes are smaller because GIFs are limited to 256 colors. 256
seems like a lot of colors, but really isn't all that many -- think of
a box of Crayola crayons and how many come in a medium size box. GIFs
are generally used for images with large areas of solid flat color –
simple illustrations, logos, text as graphics, cartoons. GIFS can be
used for small photos but they aren't the best option for photos
because you can't get the gradation of color that you need for a
photograph.
Photographs are generally JPGs which stands for Joint
Photographic Experts Group. They are usually used for photos and
detailed illustrations. JPGs can contain 16.7 million colors -- which
can give you a great deal of detail. But more detail generally means
larger file size which means slower download if you (or your student)
is on a slow Internet connection.
Other terms that you want to be familiar with and read
about in your graphics software:
- anti-aliasing – refers to the apparent smoothness of
the edge of a graphic; remember that when we are looking at a monitor,
we’re talking about square dots of light; anti-aliasing works to hide
that squareness
- interlaced – GIFs that appear in layers, each layer
adding clarity or dimension; gives the user an idea that something is
appearing even if they have a slow connection
- progressive – JPGs version of interlacing
- thumbnails – smaller versions of a photo that the
student can click on to see a larger version. Basically, you create 2
versions of the same photo. You only want to do this if the instruction
doesn't require the student to look at the photo. If the photo is
critical to the instruction then you probably want to make sure you
present it in the larger format
- Alt tags – you should always label your images with
an ALT tag. The ALT tag (which stands for "alternate text") will appear
on the screen prior to the image loading if the image takes a long
time. Also, if someone is visually impaired and is using an automatic
reader program they will know what the image represents.
You need to have imaging software to work with images.
If you have a digital camera or scanner then you probably have some
type of imaging software already on your computer. Adobe Photoshop is a
common software tool to use but there are many others. Check the help
section of your software for specific instructions and always start
with the tutorial if it has one. Also, if you are purchasing software,
keep in mind that many publishers offer discounts to educators.
Instructionally, you want to be careful in your use of
images. There are hundreds of research articles on how images can be
used to enhance learning and just as many that show how it can detract.
A couple quick thoughts:
- When words and pictures are both presented, students
have an opportunity to construct verbal and pictorial mental
representations of the information and to build connections between
them (Paivio, 1968) which can enhance learning
- But don't overload the student with information.
When a graphic is poorly designed or presents irrelevant material, the
learner engages in inefficient cognitive processing. They're spending
their cognitive energy in figuring out what to pay attention to and
what it has to do with what they're learning (Sweller & Chandler,
1994; Sweller, 1999)
- Make it simple, relevant, and select the most
important elements to represent graphically (Levin & Mayer, 1993).
- Keep in mind that lots of graphics are added to a
site in order to add "interest" but our goal is instructional – the
graphics should have a purpose.
Levin, J. R. & Mayer, R. E. (1993). Understanding illustrations in
text. In B.K. Britton, A. Woodward & M. Binkley (Eds.). Learning
Through Textbooks: Theory and Practice (pp. 95-114). Hillsdale, NJ:
Elrbaum.
Mayer, R.E. (2001). Multimedia learning. Cambridge , UK:
Cambridge University Press.
Paivio, A. (1986). Mental representations: A dual-coding
approach. New York: Oxford University Press.
Sweller, J. (1999). Instructional design in technical
areas. Australian Education Review, No. 43. Victoria, Australia:
Teacher Education Press.
Sweller, J. & Chandler, P. (1994). Why some material
is difficult to learn. Cognition and Instruction, 12, p185-233.
Video
The simple truth is that it is often not worth doing!
Make sure there is an instructional reason for doing it – talking heads
are not that meaningful and take up a lot of bandwidth which results in
slow downloads. The top priority when choosing a form of technology
should be the outcomes to be achieved, not the ability to incorporate
something innovative. A short video may be good for developing rapport
for your learners but too much may put them to sleep in front of the
monitor and you would never even see their eyelids drooping!
The terminology you should be familiar with for video:
- Download: the whole file transfers to the user's
computer. Downloading allows student to view the video repeatedly once
it's downloaded. But the clip must be played from the beginning – you
can't jump to the middle of the clip.
- Streaming: the file begins to play as it is
transferred. What is happening is that the data is sent to the student
in a continuous stream. But only a small amount, or buffer, is actually
stored on the user's machine. The stream is played directly from the
buffer to the display and once a stream is played it is discarded. So
you can't replay the clip without reconnecting. Streaming does allow
random access.
Examples of video files are MPEG, ShockWave, QuickTime,
RealVideo. Remember that compression -- reducing the file size -- is
important. Shorter clips will have a smaller file size. You can do this
by checking your video editing software. Many new PCs are being sold
with Windows Movie Maker that is very easy to use.
Instructionally, make sure it is something that truly
needs to be presented with movement. Eventually it won't matter because
everyone will have access to high speed connections, but right now it
is still a problem. If you have something that involves a lot of
demonstration or video you may want to consider pressing the video to a
CD and sending it to your students or having them purchase it when they
get their textbooks.
Additional resources for video:
Don Larsen: Does Multimedia Have a Dark Side? Selecting
the right format and configuration can make or break your site. At Web
Developer's Library.
http://www.webdeveloper.com/multimedia/multimedia_dark_side.html
Streaming Media World offers a number of tutorials for
audio, video, and Flash at: http://streamingmediaworld.com/video/tutor/
Audio
With audio many of the options are the same as with
video. It can be web-based but you can also press it to a CD. Download
and streaming work the same, just without the picture. Other
terminology that you may come across:
- Sample rate: this refers to the measurement of an
audio signal. Expressed in kilohertz or sample frequency. The main
thing to keep in mind is that CD quality audio has a sample rate of
44.100 kilohertz and web audio usually is 22.050.
- Sample size: also referred to as bit depth. High
quality is sampled at 16 bits which is needed for music. Voice alone
can be sampled at 8 bits.
- Compression: the software, using various algorithms
or other methods, does this automatically. The goal is to decrease file
size without sacrificing quality. The good news is that audio files can
be compressed more than video files while still maintaining quality.
More compression equals smaller file size which means faster downloads.
Instructionally some uses of audio are fairly obvious
such as language instruction or music. But there are also a number of
other uses. You might want to include a short clip of the sounds at a
particular locale before a social studies lesson. Listening to speeches
can be so much more powerful than reading them. And studying current
events can be enhanced by including audio.
The nice thing about the web is that you may not need to
go out and create these audio clips. There are many already on the web
available to use. One favorite is from the Documenting the American
South collection from the library of the University of North
Carolina, Chapel Hill. This is an amazing electronic collection that
provides access to digitized primary materials that offer Southern
perspectives on American history and culture. Currently it includes six
projects: slave narratives, first-person narratives, Southern
literature, Confederate imprints, materials related to the church in
the black community, and North Carolinia. It’s easy to see how this
could be incorporated into any number of subjects.
http://docsouth.unc.edu/nc/durhamf/durhamf.html
Another example is the Human Rights Project at Bard
College in conjunction with a number of partners. They are making
available a complete record on video, with audio in English, the
proceedings of the trial of Slobodan Milosevic at the International
Criminal Tribunal. Again, it’s easy to see how this can greatly enhance
an instructional unit.
http://hague.bard.edu/
Additional resources for audio:
Audio Communication
http://www.websiteaudioproductions.com
Audio File Format FAQ
http://home.sprynet.com/~cbagwell/audio.html
The Audio Section of the World Wide Web Virtual Library
http://archive.comlab.ox.ac.uk/audio.html
Web Conferencing
Web conferencing allows instructors and learners to meet
at the same time in a virtual classroom. This tool is used often in the
corporate setting, but can also be used for colleges if the students
have the appropriate hardware – and that's the sticking point at this
time. Benefits include sharing of slides, computer applications, white
boards, web tours, assessment, and chat. At this point it's still an
expensive option and not useful for people connecting via a telephone
modem. But you never know -- it might be just what you are looking for.
You may be able to download a trial for free so if you want to try it
out or just use it for one particular lesson this may be an option. But
please remember to check with your IT people about security issues
before trying to use it.
Some companies:
Centra – http://www.centra.com/
Placeware – http://www.placeware.com/
WebEx – http://www.webEx.com/
Animation
Animation is nothing more than a sequence of images or
frames that are displayed over time. Each frame varies slightly from
the preceding one, creating the illusion of movement when the frames
are viewed in quick succession. And it is surprisingly easy to learn
and can be very effective for demonstrating a process that we want
learners to understand.
Take a look at this example found on the web.
http://www.sp.uconn.edu/~terry/images/anim/ETS.html
This is an animated GIF, so it is fairly small in size and quick to
load, even on slow computers. It obviously wasn’t designed by some
fancy graphic artist but is simple and developed to convey a particular
point – exactly what we want in an instructional animation. Students
are given the option to control the speed to facilitate their
understanding. And an explanation of the process is also included
which, again, contributes to the learning.
You can develop animations using special software such
as GIFmation or Photo Impact’s GIF Animator and many graphics packages
now come with an animator built in such as Photo Shop’s Image Ready.
Again, we need to keep in mind that our focus is on
technology that instructs, not just entertains. So jumping dogs on the
site won’t help our instruction and will probably detract from it.
Animations should:
- support an instructional goal
- aid in the transference of specified content, OR
- challenge the learner’s thinking
Additional resources for animation:
Introduction to Cool Kids GIF Animation Art Gallery
http://www.kaleidoscapes.com/kc_intro.html
Suggestions from the Yale Style Manual on using
animations
http://info.med.yale.edu/caim/manual/multimedia/gif_animation.html
Animation Lab at Georgia Tech
http://www.cc.gatech.edu/gvu/animation/
Virtual Reality
Virtual reality is a simulated three-dimensional
environment that may provide visual, tactile, or auditory experiences
and may provide interactive options. There are a very wide range of
experiences that are lumped together under the term virtual reality.
The first distinction we want to make clear is between immersive or
non-immersive. An immersive VR experience involves the use of special
devices such as a head-mounted computer display. These can be very
effective for learning but usually don’t apply to online learning.
Instead we want to take a look at non-immersive VR.
And even then there is a wide range of what is referred
to as virtual reality. Many people would classify MOOs as virtual
reality. Often with web-based what they are referring to are panoramic
photos that allow you to “experience” a location. Such as touring
Venice or examining a geological feature. Like video and audio, VR
requires a plug-in application to support files developed with VRML –
the virtual reality markup language.
| If you
are using a technology that requires the learners to use a particular
plug-in, then you need to supply then with very detailed explanations
of how they can obtain it and load it onto their computer. Remember
that your learner may not be very computer-savvy and this could be
intimating enough that they simply skip that part of the lesson. Which
leaves them at a disadvantage and all of your hard work has been for
nothing. |
You may be able to find websites that are just right as
they are or you may need to develop the lesson around the website. For
instance, if you are teaching a geology course, you don’t want learners
to just go to a panoramic photo and look around. You want them to
compare the terrain of beaches in Alaska with beaches in San Diego. Or,
for a social studies class, you want them to identify and explain the
differences in architecture that they see in different locations.
One example being used at many campuses are students
monitoring the construction of new buildings. Usually a web-cam is used
to examine the site in real time including the ability to zoom in for a
closer look at something. The students have used it to look for things
like OSHA violations and they have been able to monitor the progress of
the building as each of the phases has been completed.
One term that you often hear associated with web-based
VR is “avatar”. An avatar is a virtual persona – you can choose from
1000s of different characters to represent yourself online. Avatars can
run, jump, fly, dance, and enable you to express a whole host of
emotions through keying in different commands on your computer. Think
about the possibilities of role playing online -- it adds a whole new
dimension of allowing students to interact through virtual characters
online.
Now, given time and a whole lot of training, you could
develop your own virtual classroom for your class. But you can also
have your students meet you in one of the public virtual worlds. If a
bunch of you meet in an empty “room” and start discussing advanced
geometry, or the building of the pyramids, you probably won’t have a
lot of strangers joining you!
One such location is http://www.activeworlds.com
Virtual field trips are also something interesting that
might have an application for your classes. These can be web-based or
purchased on a CD. They usually include an “expert” guide to point out
interesting features as you explore a particular environment. One of
the benefits of a virtual field trip is that it allows learners to
explore at their own pace and delve as deeply as they would like into
the content. Many of the websites include instructors’ guides to help
you integrate the information into a lesson. And you can “visit”
inaccessible locations such taking a trip to Mars.
- You can plan lessons that compare various locales or
features within a locale.
- Learners can “revisit” as often as they would like.
- Virtual field trips are the most beneficial when the
sites are used to enhance classroom
discussion.
Additional resources for virtual reality:
UNC-CH Computer Science Educational Outreach,
Introduction to virtual reality
http://www.cs.unc.edu/Outreach/vr/index.html
University of Michigan Virtual Reality Laboratory
http://www-vrl.umich.edu/
Virtual Guidebooks
http://www.virtualguidebooks.com
Live from Mars
http://www.passporttoknowledge.com/mars
Stomboli volcano online
http://www.educeth.ch/stromboli/index-e.html
Virtual field trip to Tibet including geological,
cultural and political information
http://jan.ucc.nau.edu/~wittke/Tibet/Tibet.html
Conclusion
Richard Mayer has performed quite a bit of research on
multimedia. His most recent book provides a great deal of information
about learning through multimedia – titled, appropriately enough, Multimedia
Learning.
We want to conclude with a brief synopsis of his Seven
Research-Based Principles for the
Design of Multimedia Messages:
- multimedia principle: students learn better from
words and pictures than from words alone
- spatial contiguity principle: students learn better
when corresponding words and pictures are presented near rather than
far from each other on the page or screen
- temporal contiguity principle: students learn better
when corresponding words and pictures are presented simultaneously
rather than successively
- coherence principle: students learn better when
extraneous words, pictures, and sounds are excluded rather than included
- modality principle: students learn better from
animation and narration rather than animation and on-screen text
- redundancy principle: students learn better from
animation and narration than from animations, narration, and on-screen
text
- individual differences principle: design effects are
stronger for low-knowledge learners than for high-knowledge learners
and for high-spatial learners rather than for low-spatial learners
This information is based on over two decades of research that he has
conducted into computer-based and print-based learning and it is
equally applicable to web-based learning.
Mayer, RE (2001). Multimedia learning. Cambridge
, UK: Cambridge University Press. Page 184.
Well. We've certainly covered a lot of ground here. Remember that this
is meant to be an introduction to help you get started. But a little
more research from the references provided and you'll be including
instructionally relevant tools in no time!
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