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Online Teaching Resource Center


Working with Technology

 

Web Searching and Evaluation

Developing Web Pages
Arranging content
Developing a site architecture
HTML basics

Overview of Tools for Teaching

Images
Video
Audio
Web conferencing
Animation
Virtual reality

 

 

 

Web Searching and Evaluation

In a recent survey, 91 percent of faculty members rated "accessing information on the Internet as essential or required for achieving academic success in their course" (Osika and Sharp, 2002). In the same study, 91 percent of students rated themselves competent in this area (Osika and Sharp, 2002). Yet research has shown users looking for information on the World Wide Web have a difficult time developing search queries and using a search engine (Chen, Houston, Sewell & Schatz, 1998; Lazonder, Biemans & Wopereis, 2000; Colaric, 2002). Searches tend to be simple (Spink, Bateman & Jansen, 1999; Colaric, 2002) and Boolean operators are used infrequently and incorrectly (Jansen, Spink & Saracevic, 2000; Colaric, 2002).

In this section we'll look at some tricks to finding information on the Web including the differences between search engines and subject directories and how to help students structure better search strings to result in higher precision. We'll also look at evaluation strategies for when you find information on a site. Some of this information you may already know but it may be that your students do not.

Finding Information on the Web

People find useful URLs in a number of ways -- through social or professional networks, through web networks, and by using search engines. URL stands for Uniform Resource Locator, what people call the address of a website -- it's how we identify and move between sites. So a friend might tell you about a great site through email or when talking. Or a colleague may have a list of useful websites that he/she has posted to their web page. But the majority of time, when looking for information on the Web, people use a search engine. Or sometimes they use what is commonly called a search engine but is really a subject directory, like Yahoo. It's important to know the difference when looking for information.


Subject directories

A subject directory is a database of websites arranged by subject area. Examples of subject directories are Yahoo (http://www.yahoo.com) and the Librarian's Index to the Internet (http://lii.org/). Subject directories are easy to use because the information is arranged in categories by people who have looked at a particular website and assigned it to a category. You use a subject directory by drilling down into a subject area until you find sites that meet your information need. So with the Librarians Index to the Internet, if you're looking for information on the Aurora Borealis, click on Science, Technology and Computers, and then Astronomy and then Auroras and you find four sites:


The Aurora Page
This site lists links from around the world that have information on the aurora borealis or northern lights. One particularly interesting link is the aurora forecast from the University of Alaska at Fairbanks. In addition to the forecast, the site has images, general information, Alaska Science Forum articles, and more.
http://www.geo.mtu.edu/weather/aurora/


Auroras: Paintings in the Sky
Features information on aurora creation, what auroras look like from Earth and space, and places to observe auroras. Includes photographs, audio, and video. From the Center for Science Education, Space Sciences Laboratory, University of California, Berkeley.
http://cse.ssl.berkeley.edu/SegwayEd/lessons/auroras/


Nordlys Northern Lights
This beautiful site is dedicated to the phenomenon known as northern lights or "Aurora Borealis." It provides information about their cause, appearance, and the places where they occur plus historical, scientific and mythological details about them. Includes photographs, discussion boards, a question and answer section, and links. Written by scientists at the University of Oslo, Norway, and the Andøya Rocket Range.
http://www.northern-lights.no/


Space Weather Today
This site explains space weather, space storms, and the role of the sun. It explores the relationship to space storms and damage here on earth as well as presenting images of the storms in the atmosphere and from space. Included are links to related auroral sites. There are images of both the sun's and earth's auroras as well as dials for current solar wind conditions and detailed explanations for the various measurements and related terms. What's Happening in Space Today presents images of current conditions taken from various points.
http://www.windows.ucar.edu/spaceweather/

 

If you use Yahoo, the process is similar. Click on Science, then Astronomy, and then Auroras and you get nine sites plus two sub directories, one for Aurora Australis and one for Aurora Borealis.

Subject directories also include a search feature that can be used rather than following the path through the subjects. So if you type the words Aurora Borealis into Yahoo you receive back the top 20 web sites out of about 92,300 that are found on the Web. You also get 2 "sponsor results" which are paid placements from commercial sites which are unfortunately listed at the top of the page.

The benefit of a subject directory is that it is easy to use and the sites are highly relevant because actual people have categorized them. The drawback is that only a small fraction of sites on the Web are listed with each directory. And sometimes a subject doesn't fit neatly into one category.


Search Engines

A search engine is a database of websites compiled by a computer, as well as the tools for generating the database and for accessing it. Popular search engines include:
Google -- http://www.google.com
Altavista -- http://www.altavista.com
Excite -- http://www.excite.com
Hotbot -- http://www.hotbot.com
Lycos -- http://www.lycos.com

At the moment, Google is the most popular engine; probably because it is an uncluttered, easy to use site. They currently index over 3 billion web pages (according to the home page) which brings us to our first point about search engines. Search engines do not search the entire web at the time you enter your search string. Instead, the engines are constantly crawling the web using a computer program called a robot (also referred to as bots, crawlers, or spiders) to find websites and store information about the sites and their URLs in the database of the search engine. The information is arranged by the computer program in the database so it can be accessed via the search engine program when someone requests something that matches. There is no human review of the pages and no hierarchical structure. The benefit is that the robot works much faster than a human can, so the databases are much larger than with a subject directory. But they do not search the entire WWW and each search engine is building a unique database of websites. So you might find something listed on Lycos that you wouldn't find on Excite.

Users access the information in the search engine databases by typing in a word or phrase and the engine matches sites in the database that contain those words or phrases. When a result to a search is returned, relevancy scores are assigned which are usually expressed as a percentage. This, however, is where a drawback of search engines comes in since each engine works a little differently and how they work is considered proprietary information. In general, how high the percentage is depends on the location of the matched words on the website and the frequency with which it appears. If the same relevancy rank is assigned to more than one site returned from a search, then the sites are simply alphabetized within the listing. There are exceptions -- Google uses popularity to rank the relevance of the sites returned on the assumption that the "better" a site is, the more people visit it. Many sites will also list sponsor sites first and they may not tell you that these sites are ranked high simply because they paid a fee to the search engine company.

How does it work? Just type in a word or words in the space provided and hit Enter or use the Search button. It's that easy. You can enter a single word such as Cognitivism but the results can be a little overwhelming -- about 12,200 in Google and 5,000 in Altavista. A high return but a little daunting to visit each site to find information to supplement your class discussion. Entering a more exact phrase can help to increase relevancy. "Information Processing Model" has 7,750 in Google and 1,800 in Altavista. When searching on a phrase you want to make sure you use quotation marks around the words to search for.

So we're getting a little better but we still have a lot of sites to go through -- if you spent 1 minute on each one in Google that would be about 5 and a half days straight! Adding Boolean operators can help to increase precision by combining various ideas -- so our new search string would be

"Information Processing Model" and "Schema Theory"


which represents two different phrases joined into one search. This can be typed into the box just like you would a single word. In this case Google returns 216 sites and the first few pages of results link to sites that are highly relevant. Altavista returned 18 sites. The goal is to cast your net wide enough to capture as many sites as possible but to make them highly relevant. If its an important search you'll also want to perform it on more than one search engine which will cast your net even wider.

Advanced searches can be developed by combining two or three boolean searches and utilizing embedded parentheses. So the following search would work in Altavista:

(king NEAR (tut or tutankhamun)) AND (egypt* OR (valley NEAR kings) OR cairo) AND (tomb OR burial OR grave OR crypt)

Altavista uses the operators NEAR for terms located close to each other as well as * for multiple endings of a word. In the example above the Boolean operators are capitalized simply because it makes it easy to check for errors. But for some search engines (such as Excite) require that Boolean operators are capitalized.

Because each search engine operates differently you'll want to pick a "favorite" and get to know its capabilities by reading the Help section.

 

Some search engines will also allow you to search for a picture or a video file. Or just search for a particular domain, such as .edu or .gov. With a little research and practice, you can really cut down on the amount of time you spend sifting through results because you are increasing precision.

The question then becomes, how do you get your students to develop a more complex search string? A concept block diagram can help to identify key terms and alternate terms as well as helping to structure the string.

Start with guiding questions across the top -- usually who, what, where, when, how. In this case, I've narrowed it down to who, where and what. Then you start filling in the columns. The example below was constructed during a brain-storming session with a fourth grade class.

Who Where What
King Tut Eqypt tomb
King Tutankhamun Egyptian burial
Tutankhamun Valley of the Kings grave
  Cairo crypt

You construct your search string by using OR between everything in a column and AND between columns. Use parentheses to group like items. The trick to remember?

Use OR when you want more.

(king NEAR (tut or tutankhamun)) AND (Egypt* OR (valley NEAR kings) OR Cairo) AND (tomb OR burial OR grave OR crypt)


For more detailed information on search engines see:

Search Engine Watch (http://searchenginewatch.com)
Created by Danny Sullivan, an Internet consultant and journalist. Includes overviews of the major search engines, tutorials and reviews. Also includes a Search Engine Glossary.

Hock, R. (2000). The extreme searcher's guide to web search engines: A handbook for the serious searcher. Medford, NJ: Cyberage Books.

 


Evaluating Websites

Since anyone can put up a website that says anything they want it to, it is important to view each one with skepticism. Two things can help: evaluating the source of the information and evaluating the treatment of the subject.

Source of the information

  • Who is responsible for the site? Is it clearly identified? If the site is anonymous then view it cautiously.
  • If it is posted by an individual, what are her or his credentials?
  • If it is posted by an organization, do they have a vested interest or bias concerning the information presented? It doesn't mean you shouldn't use the information, just recognize that it might be biased.
  • Is there some way to contact the person?
  • Is it clear when the site was last updated? Has it not been touched in a year or two? Does the information presented depend on up-to-date information?
  • Is a bibliography or resource list included?
  • Check the URL. In general
    • .gov signifies a government site
    • .edu is an educational institution
    • .org is a non-profit organization
    • .com is a commercial organization
  • sometimes there are country codes -- .ca is Canada; .au is Australia; .de is Germany; .np is Nepal
  • a ~ usually indicates a personal web directory, so it may not reflect the domain name listed


Treatment of the subject

  • Is the information factual, or opinion?
  • Are there political or ideological biases? Is this primarily an advertising or marketing site?
  • Is the language used inflammatory or extreme?
  • Is the text well written? Are there misspellings or is poor grammar used?
  • Follow the links given -- are they reputable?

Students often aren't aware that websites need to be reviewed before using them as a data source for class assignments. Providing them with a checklist or decision support tool can help them to think more critically about what they are viewing. Critical thinking skills should also be developed for thinking about why search engines exist and how many commercial sites are returned in comparison with educational and government sites.

For additional information:

Searching the Web

Search Engine Watch
http://www.searchenginewatch.com

Univ. of South Carolina Library, Basic tutorial on searching the web
http://www.sc.edu/beaufort/library/bones.html

UC Berkley Library, Recommended search engines and subject directories
http://www.lib.berkeley.edu/TeachingLib/Guides/Internet/ToolsTables.html


Evaluating Web Sites

UCLA College Library, Thinking critically about the Web
http://www.library.ucla.edu/libraries/college/help/critical/index.htm

American Library Association, Selection Criteria
http://www.ala.org/parentspage/greatsites/criteria.html

Penn State University Library, How to evaluate information on the Web
http://www.libraries.psu.edu/crsweb/infolit/andyou/mod6/eval.htm


 

Developing Web Pages

The goal of this section is to provide you with "seeds of possibility". You will go away with ideas to think about and the terminology to allow you to find more information. After reading through it you won’t be an expert in adding different tools to your course; but you will be able to think about which tools would be appropriate for reaching your instructional goals.

The focus should always be on creating a course web site that is visually attractive, easy to use and maintain, but most importantly, the site needs to be pedagogically useful. We're not trying to make the most technologically advanced or beautifully designed site. We're trying to develop a site that supports learning and we certainly want to develop one that doesn't interfere with it.

Arranging content

Readers utilizing the Web tend to read short segments of text online and read long segments of text off-line. You've probably experienced this yourself. Most people do not read a long page from start to finish on the screen. If there is a lot of information, then they scan a site looking to see if the content is relevant, and then print pages that contain the information they seek.

This leads us to two options: long sections of information or short chunks of information.

The primary measure of page length should be your content. Create logical divisions and subdivisions based on the structure of your information. Do not arbitrarily divide your information to conform to some alleged measure of acceptable page length. Commercial web designers will often cite the rule "don't scroll" so that all of the relevant information is on the screen immediately when the user logs in. But this doesn't really apply to online courses. Your users are already committed to the information you're providing and they know they need it, so they will scroll to see what they need. You should, however, think about beginning with an introduction at the top that gives an overview of the information to follow.

One of the first things you should think about is whether the information is linear or segmental. If the information is segmental and easily broken into smaller sections and the order of the sections is not paramount, then “chunk” the content into manageable bites of information. If the content is linear and should be presented in a particular sequence, then use longer pages.

When you're chunking information you want to provide it in manageable segments or chunks of information and navigation needs to allow easy access to those chunks. Length should be determined by a logical break in the information. A well-constructed information chunk needs to provide a complete account of the subject, with an appropriate amount of background and links to pages providing supporting information. It is important to remember that links should provide supporting information, not the critical elements of the text. The reason for this is that you have no control over whether or not your learner will follow the link.

Remember that with chunking, learners are more likely to enter the information stream at various points and you can't control that. So some information will need to be repeated. Luckily, we can copy and paste needed information to make our job easier. And if you anticipate that your students will print your material then chunking may cause extra pages being printed and perhaps information that is out of order.

Conclusion: Page length should always be based on content – create logical divisions and subdivisions based on the structure of your information.


Developing a site architecture

The next step is to plan the overall structure of the online course – often called the site architecture. The most important tool you can have at this point is – post-it notes. The reason is that it makes it easier to rearrange your design. You don't become committed to a particular architecture before you're really happy with it. So you take the content that you've developed, write a heading on a sticky note and lay it out on a large table. Then you can plan the way you want to arrange it by just moving the sticky notes around.

In designing the architecture, you want to try to predict how users will want to access the materials on your course web site. Consider too, how you want users to access the materials.

Types of architecture:
Each of these examples presents content in a different way. How you choose to layout your site depends on your content and your teaching style.

 



 

The best advice for web course design is from Lynch & Horton (1999), "By waiting until you have a detailed site architecture, mature content components, and a polished page design specification you will minimize the content churning, redundant development efforts, and wasted energy that inevitably result from rushing to create pages too soon."
Lynch & Horton, Web Style Guide: Basic Design Principles for Creating Web Sites, (1999), p. 8.

Blackboard provides you with a shell to place your content in but you still have decisions to make – do you want to arrange everything chronologically? In modules? Which navigation buttons do you want to utilize? How will students know where to find information? We don’t expect you to have all the answers before you begin – if that were the case most of us would never begin! But it’s good to start by thinking about the site layout so you don’t have to keep going back to make major changes later.

 

HTML basics

Many faculty are disappointed with how their pages look in Blackboard because it is usually just straight text – nothing large or bold or italicized. But it’s pretty easy to change things by writing your pages in HTML – sounds complicated, right? Don't worry, it’s really not.

Let's start with a short discussion of what a web page is. A web page is:

  • a computer document containing text, video, audio, and/or graphical images
  • shared over the World Wide Web via a Uniform Resource Locator (URL)
  • connected to other web pages via hyperlinks
  • written in Hypertext Markup Language (HTML)
  • viewed with a software program called a browser (Internet Explorer and Netscape Navigator are two examples)

Here's an example of what the HTML for a short webpage would look like:

 

 

The codes of HTML and BODY start us off. Notice that at the end they also finish the page but with a slash in front, /HTML and /BODY. So codes begin and end and the ends have the slash in them. Other items of interest:

  • BGCOLOR is code for background color
  • H1 is a code for indicating a heading
  • IMG SRC signifies an image
  • FONT FACE can be used to indicate the type of font you want to use

So it's really not that mysterious when you break it down. But it still isn't easy to use! So companies developed HTML editors so that we don't have to learn all the HTML codes -- we can just type and change things like we would in a word processing program. Some examples are Netscape Composer, Microsoft Front Page, Macromedia's Dreamweaver. Many faculty use Netscape Composer because it is very easy to use and it is free -- no purchase necessary!

Rather than provide all the details here there is a separate handout explaining how to download Composer and develop a faculty home page. Included in the instruction is manipulating text, adding lines, changing the background, tables, images and hyperlinks. An exercise is also built into the instructions so that you can practice.

Downloading and Using Netscape Composer to Develop Web Pages
developed by Susan Colaric, East Carolina University
http://www.coe.ecu.edu/ltdi/colaric/ComposerHandout.pdf

Additional resources for learning about HTML and developing web pages are:

Williams, R. & Tollett, J. (2000). The non-designer's web book (2nd edition). Berkeley, CA: Peachpit Press.

Lynch, P.J. & Horton, S. (1999). Web style guide: Basic design principles for creating web sites. New Haven, CT: Yale University

Castro, E. (2000). HTML for the World Wide Web (4th edition). Berkeley, CA: Peachpit Press

WebMonkey, The HTML Basics
http://hotwired.lycos.com/webmonkey/teachingtool/html.html

NC State University HTML Basics
http://www.ncsu.edu/it/edu/html_trng/html_basics.html

NCSA Beginners Guide to HTML
http://archive.ncsa.uiuc.edu/General/ Internet/WWW/HTMLPrimer.html

 

 

Overview of Tools for Teaching

When working with technological tools for instruction there is a Golden Rule that should become your mantra and be repeated often:

 

Just because you can doesn’t mean you should!

 


This breaks out into two different aspects:

1. You need to always make sure the reason you are utilizing a tool is because it supports your learning outcomes. With technology it is very easy to get sucked into using something because it’s innovative, or you went to a workshop and learned about it, or spent a few hours learning how to do something. Innovations are great for showing off what you know on a personal home page but when it comes to course websites, you want to make sure that everything included has an instructional reason for being there.

2. You also need to keep in mind that your learners may not have the same type of computer you have. It may be older and quite a bit slower, or they have a slow modem connection to the Internet. If they don’t see it, hear it, or experience it in the way that you think they are then they aren’t having the learning experience that you planned. So start out by finding out what your learners are working with.

 

Images

Images can be an enhancement to learning. In this section we'll look at two things: the types of file formats for images and instructional uses of images. There are two primary types of image files (there are others, but these are the two primary types). GIFs (pronounced with a hard "G") and JPEG (pronounced "jay-peg").

GIF stands for Graphic Interchange Format and the file sizes are smaller so they load very quickly on your computer. But the file sizes are smaller because GIFs are limited to 256 colors. 256 seems like a lot of colors, but really isn't all that many -- think of a box of Crayola crayons and how many come in a medium size box. GIFs are generally used for images with large areas of solid flat color – simple illustrations, logos, text as graphics, cartoons. GIFS can be used for small photos but they aren't the best option for photos because you can't get the gradation of color that you need for a photograph.

Photographs are generally JPGs which stands for Joint Photographic Experts Group. They are usually used for photos and detailed illustrations. JPGs can contain 16.7 million colors -- which can give you a great deal of detail. But more detail generally means larger file size which means slower download if you (or your student) is on a slow Internet connection.

Other terms that you want to be familiar with and read about in your graphics software:

  • anti-aliasing – refers to the apparent smoothness of the edge of a graphic; remember that when we are looking at a monitor, we’re talking about square dots of light; anti-aliasing works to hide that squareness
  • interlaced – GIFs that appear in layers, each layer adding clarity or dimension; gives the user an idea that something is appearing even if they have a slow connection
  • progressive – JPGs version of interlacing
  • thumbnails – smaller versions of a photo that the student can click on to see a larger version. Basically, you create 2 versions of the same photo. You only want to do this if the instruction doesn't require the student to look at the photo. If the photo is critical to the instruction then you probably want to make sure you present it in the larger format
  • Alt tags – you should always label your images with an ALT tag. The ALT tag (which stands for "alternate text") will appear on the screen prior to the image loading if the image takes a long time. Also, if someone is visually impaired and is using an automatic reader program they will know what the image represents.

You need to have imaging software to work with images. If you have a digital camera or scanner then you probably have some type of imaging software already on your computer. Adobe Photoshop is a common software tool to use but there are many others. Check the help section of your software for specific instructions and always start with the tutorial if it has one. Also, if you are purchasing software, keep in mind that many publishers offer discounts to educators.

Instructionally, you want to be careful in your use of images. There are hundreds of research articles on how images can be used to enhance learning and just as many that show how it can detract. A couple quick thoughts:

  • When words and pictures are both presented, students have an opportunity to construct verbal and pictorial mental representations of the information and to build connections between them (Paivio, 1968) which can enhance learning
  • But don't overload the student with information. When a graphic is poorly designed or presents irrelevant material, the learner engages in inefficient cognitive processing. They're spending their cognitive energy in figuring out what to pay attention to and what it has to do with what they're learning (Sweller & Chandler, 1994; Sweller, 1999)
  • Make it simple, relevant, and select the most important elements to represent graphically (Levin & Mayer, 1993).
  • Keep in mind that lots of graphics are added to a site in order to add "interest" but our goal is instructional – the graphics should have a purpose.


Levin, J. R. & Mayer, R. E. (1993). Understanding illustrations in text. In B.K. Britton, A. Woodward & M. Binkley (Eds.). Learning Through Textbooks: Theory and Practice (pp. 95-114). Hillsdale, NJ: Elrbaum.

Mayer, R.E. (2001). Multimedia learning. Cambridge , UK: Cambridge University Press.

Paivio, A. (1986). Mental representations: A dual-coding approach. New York: Oxford University Press.

Sweller, J. (1999). Instructional design in technical areas. Australian Education Review, No. 43. Victoria, Australia: Teacher Education Press.

Sweller, J. & Chandler, P. (1994). Why some material is difficult to learn. Cognition and Instruction, 12, p185-233.

 

Video

The simple truth is that it is often not worth doing! Make sure there is an instructional reason for doing it – talking heads are not that meaningful and take up a lot of bandwidth which results in slow downloads. The top priority when choosing a form of technology should be the outcomes to be achieved, not the ability to incorporate something innovative. A short video may be good for developing rapport for your learners but too much may put them to sleep in front of the monitor and you would never even see their eyelids drooping!

The terminology you should be familiar with for video:

  • Download: the whole file transfers to the user's computer. Downloading allows student to view the video repeatedly once it's downloaded. But the clip must be played from the beginning – you can't jump to the middle of the clip.
  • Streaming: the file begins to play as it is transferred. What is happening is that the data is sent to the student in a continuous stream. But only a small amount, or buffer, is actually stored on the user's machine. The stream is played directly from the buffer to the display and once a stream is played it is discarded. So you can't replay the clip without reconnecting. Streaming does allow random access.

Examples of video files are MPEG, ShockWave, QuickTime, RealVideo. Remember that compression -- reducing the file size -- is important. Shorter clips will have a smaller file size. You can do this by checking your video editing software. Many new PCs are being sold with Windows Movie Maker that is very easy to use.

Instructionally, make sure it is something that truly needs to be presented with movement. Eventually it won't matter because everyone will have access to high speed connections, but right now it is still a problem. If you have something that involves a lot of demonstration or video you may want to consider pressing the video to a CD and sending it to your students or having them purchase it when they get their textbooks.


Additional resources for video:

Don Larsen: Does Multimedia Have a Dark Side? Selecting the right format and configuration can make or break your site. At Web Developer's Library.
http://www.webdeveloper.com/multimedia/multimedia_dark_side.html

Streaming Media World offers a number of tutorials for audio, video, and Flash at: http://streamingmediaworld.com/video/tutor/

 

Audio

With audio many of the options are the same as with video. It can be web-based but you can also press it to a CD. Download and streaming work the same, just without the picture. Other terminology that you may come across:

  • Sample rate: this refers to the measurement of an audio signal. Expressed in kilohertz or sample frequency. The main thing to keep in mind is that CD quality audio has a sample rate of 44.100 kilohertz and web audio usually is 22.050.
  • Sample size: also referred to as bit depth. High quality is sampled at 16 bits which is needed for music. Voice alone can be sampled at 8 bits.
  • Compression: the software, using various algorithms or other methods, does this automatically. The goal is to decrease file size without sacrificing quality. The good news is that audio files can be compressed more than video files while still maintaining quality. More compression equals smaller file size which means faster downloads.

Instructionally some uses of audio are fairly obvious such as language instruction or music. But there are also a number of other uses. You might want to include a short clip of the sounds at a particular locale before a social studies lesson. Listening to speeches can be so much more powerful than reading them. And studying current events can be enhanced by including audio.

The nice thing about the web is that you may not need to go out and create these audio clips. There are many already on the web available to use. One favorite is from the Documenting the American South collection from the library of the University of North Carolina, Chapel Hill. This is an amazing electronic collection that provides access to digitized primary materials that offer Southern perspectives on American history and culture. Currently it includes six projects: slave narratives, first-person narratives, Southern literature, Confederate imprints, materials related to the church in the black community, and North Carolinia. It’s easy to see how this could be incorporated into any number of subjects.

http://docsouth.unc.edu/nc/durhamf/durhamf.html

Another example is the Human Rights Project at Bard College in conjunction with a number of partners. They are making available a complete record on video, with audio in English, the proceedings of the trial of Slobodan Milosevic at the International Criminal Tribunal. Again, it’s easy to see how this can greatly enhance an instructional unit.

http://hague.bard.edu/

Additional resources for audio:

Audio Communication
http://www.websiteaudioproductions.com

Audio File Format FAQ
http://home.sprynet.com/~cbagwell/audio.html

The Audio Section of the World Wide Web Virtual Library
http://archive.comlab.ox.ac.uk/audio.html

 

Web Conferencing

Web conferencing allows instructors and learners to meet at the same time in a virtual classroom. This tool is used often in the corporate setting, but can also be used for colleges if the students have the appropriate hardware – and that's the sticking point at this time. Benefits include sharing of slides, computer applications, white boards, web tours, assessment, and chat. At this point it's still an expensive option and not useful for people connecting via a telephone modem. But you never know -- it might be just what you are looking for. You may be able to download a trial for free so if you want to try it out or just use it for one particular lesson this may be an option. But please remember to check with your IT people about security issues before trying to use it.

Some companies:
Centra – http://www.centra.com/
Placeware – http://www.placeware.com/
WebEx – http://www.webEx.com/


Animation

Animation is nothing more than a sequence of images or frames that are displayed over time. Each frame varies slightly from the preceding one, creating the illusion of movement when the frames are viewed in quick succession. And it is surprisingly easy to learn and can be very effective for demonstrating a process that we want learners to understand.

Take a look at this example found on the web.

http://www.sp.uconn.edu/~terry/images/anim/ETS.html

This is an animated GIF, so it is fairly small in size and quick to load, even on slow computers. It obviously wasn’t designed by some fancy graphic artist but is simple and developed to convey a particular point – exactly what we want in an instructional animation. Students are given the option to control the speed to facilitate their understanding. And an explanation of the process is also included which, again, contributes to the learning.

You can develop animations using special software such as GIFmation or Photo Impact’s GIF Animator and many graphics packages now come with an animator built in such as Photo Shop’s Image Ready.

Again, we need to keep in mind that our focus is on technology that instructs, not just entertains. So jumping dogs on the site won’t help our instruction and will probably detract from it. Animations should:

  • support an instructional goal
  • aid in the transference of specified content, OR
  • challenge the learner’s thinking

Additional resources for animation:

Introduction to Cool Kids GIF Animation Art Gallery
http://www.kaleidoscapes.com/kc_intro.html

Suggestions from the Yale Style Manual on using animations
http://info.med.yale.edu/caim/manual/multimedia/gif_animation.html

Animation Lab at Georgia Tech
http://www.cc.gatech.edu/gvu/animation/

 

Virtual Reality

Virtual reality is a simulated three-dimensional environment that may provide visual, tactile, or auditory experiences and may provide interactive options. There are a very wide range of experiences that are lumped together under the term virtual reality. The first distinction we want to make clear is between immersive or non-immersive. An immersive VR experience involves the use of special devices such as a head-mounted computer display. These can be very effective for learning but usually don’t apply to online learning. Instead we want to take a look at non-immersive VR.

And even then there is a wide range of what is referred to as virtual reality. Many people would classify MOOs as virtual reality. Often with web-based what they are referring to are panoramic photos that allow you to “experience” a location. Such as touring Venice or examining a geological feature. Like video and audio, VR requires a plug-in application to support files developed with VRML – the virtual reality markup language.

If you are using a technology that requires the learners to use a particular plug-in, then you need to supply then with very detailed explanations of how they can obtain it and load it onto their computer. Remember that your learner may not be very computer-savvy and this could be intimating enough that they simply skip that part of the lesson. Which leaves them at a disadvantage and all of your hard work has been for nothing.

 

You may be able to find websites that are just right as they are or you may need to develop the lesson around the website. For instance, if you are teaching a geology course, you don’t want learners to just go to a panoramic photo and look around. You want them to compare the terrain of beaches in Alaska with beaches in San Diego. Or, for a social studies class, you want them to identify and explain the differences in architecture that they see in different locations.

One example being used at many campuses are students monitoring the construction of new buildings. Usually a web-cam is used to examine the site in real time including the ability to zoom in for a closer look at something. The students have used it to look for things like OSHA violations and they have been able to monitor the progress of the building as each of the phases has been completed.

One term that you often hear associated with web-based VR is “avatar”. An avatar is a virtual persona – you can choose from 1000s of different characters to represent yourself online. Avatars can run, jump, fly, dance, and enable you to express a whole host of emotions through keying in different commands on your computer. Think about the possibilities of role playing online -- it adds a whole new dimension of allowing students to interact through virtual characters online.

Now, given time and a whole lot of training, you could develop your own virtual classroom for your class. But you can also have your students meet you in one of the public virtual worlds. If a bunch of you meet in an empty “room” and start discussing advanced geometry, or the building of the pyramids, you probably won’t have a lot of strangers joining you!

One such location is http://www.activeworlds.com

Virtual field trips are also something interesting that might have an application for your classes. These can be web-based or purchased on a CD. They usually include an “expert” guide to point out interesting features as you explore a particular environment. One of the benefits of a virtual field trip is that it allows learners to explore at their own pace and delve as deeply as they would like into the content. Many of the websites include instructors’ guides to help you integrate the information into a lesson. And you can “visit” inaccessible locations such taking a trip to Mars.

  • You can plan lessons that compare various locales or features within a locale.
  • Learners can “revisit” as often as they would like.
  • Virtual field trips are the most beneficial when the sites are used to enhance classroom
    discussion.

Additional resources for virtual reality:

UNC-CH Computer Science Educational Outreach, Introduction to virtual reality
http://www.cs.unc.edu/Outreach/vr/index.html

University of Michigan Virtual Reality Laboratory
http://www-vrl.umich.edu/

Virtual Guidebooks
http://www.virtualguidebooks.com

Live from Mars
http://www.passporttoknowledge.com/mars

Stomboli volcano online
http://www.educeth.ch/stromboli/index-e.html

Virtual field trip to Tibet including geological, cultural and political information
http://jan.ucc.nau.edu/~wittke/Tibet/Tibet.html

 

Conclusion

Richard Mayer has performed quite a bit of research on multimedia. His most recent book provides a great deal of information about learning through multimedia – titled, appropriately enough, Multimedia Learning.

We want to conclude with a brief synopsis of his Seven Research-Based Principles for the
Design of Multimedia Messages:

  1. multimedia principle: students learn better from words and pictures than from words alone
  2. spatial contiguity principle: students learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen
  3. temporal contiguity principle: students learn better when corresponding words and pictures are presented simultaneously rather than successively
  4. coherence principle: students learn better when extraneous words, pictures, and sounds are excluded rather than included
  5. modality principle: students learn better from animation and narration rather than animation and on-screen text
  6. redundancy principle: students learn better from animation and narration than from animations, narration, and on-screen text
  7. individual differences principle: design effects are stronger for low-knowledge learners than for high-knowledge learners and for high-spatial learners rather than for low-spatial learners


This information is based on over two decades of research that he has conducted into computer-based and print-based learning and it is equally applicable to web-based learning.

Mayer, RE (2001). Multimedia learning. Cambridge , UK: Cambridge University Press. Page 184.


Well. We've certainly covered a lot of ground here. Remember that this is meant to be an introduction to help you get started. But a little more research from the references provided and you'll be including instructionally relevant tools in no time!

 

 

 

OTRCTeaching OnlineResources
Students OnlineTechnology
Instructional StrategiesCourse Management Strategies

 

Developed by Susan M. Colaric for Martin Community College. May 2004. All rights reserved.